Dice Systems of Solui.

In the game, dice are used to determine most fighting and hunting rolls. Whenever prompted to attempt an action by staff, a character will roll a certain amount of dice, that can be adjusted depending on certain factors. These include level, health and godly influences.

Fighting:
Baseline 3d20. This means 3 20-sided dice for a maxiumum of 60 points.
Certain things reduce the avaliable dice. Some include...

- Loner Status
- Prisoner or Slave Status
- Injury Debuff (-1d6 for minor, -1d20 for major)
- Blindness
- Lack of Tail (-1d6)
- Under 2 years of age (-1d20)
- Outweighed by 400lbs

Spars:
Baseline 1d20. This means 1 20-sided die for a maxiumum of 20 points.

Hunting:
Baseline 3d20. This means 3 20-sided dice. Characters must roll to achieve a certain threshold score that indicates success. You must pass a tracking, stalking and attacking round to successfully bring down prey.
Blessings may increase these chances or offer a reroll, and curses may inflict a -1 roll.