2. Lore
4. PvP
5. Breeding
6. Prides
7. Ranks
8. Dynasties
10. Boons & Debuffs
11. Species
12. Dice System
13. Marking Guide
14. EXP Gaining
In the game, dice are used to determine most fighting and hunting rolls. Whenever prompted to attempt an action by staff, a character will roll a certain amount of dice, that can be adjusted depending on certain factors. These include level, health and godly influences.
Fighting:
Baseline 3d20. This means 3 20-sided dice for a maxiumum of 60 points.
Certain things reduce the avaliable dice. Some include...
- Loner Status
- Prisoner or Slave Status
- Injury Debuff (-1d6 for minor, -1d20 for major)
- Blindness
- Lack of Tail (-1d6)
- Under 2 years of age (-1d20)
- Outweighed by 400lbs
Spars:
Baseline 1d20. This means 1 20-sided die for a maxiumum of 20 points.
Hunting:
Baseline 3d20. This means 3 20-sided dice. Characters must roll to achieve a certain threshold score that indicates success. You must pass a tracking, stalking and attacking round to successfully bring down prey.
Blessings may increase these chances or offer a reroll, and curses may inflict a -1 roll.